Lab:Rat - Showcase
Introduction
Lab:Rat is a first person 3D puzzle game where you find yourself in a room and need to find a button to be able to open a door that will lead you out of said room. You play as someone who just recently woke up in this mysterious building. You need to find your way out and maybe unwrap what building you found yourself locked in. Some puzzles will have the player figure out a specific pattern that they need to solve to be able to escape. This took about 4-5 weeks to get a prototype out and is something I could work on more in the future.
This was a challenge for me as for this project I wanted to work in Unreal Engine 5 which in turn meant I had to work with blueprints. That was something at this time I wasn't too familiar with. However UE5 is great with giving you assets to help you get started.
First and foremost was to make the character controller. The player is able to do basic moves such as jumping and crouching. They are able to shoot a weapon and grab objects. The character controller that came with the UE5 project could already jump and shoot. I had to add crouching and grabbing myself along with a health system and health bar UI. These things were fun and helped with developing the puzzles later.
Since the player had to find buttons and codes to open the doors, fixing blueprints for the doors was a bit tricky so that they could work individualy. With the basics it was now time for me to actually build the levels.
What was the feeling of the levels?
The project began as a top down stealth puzzle game. This idea was short lived as I felt it wouldn't fully showcase the feeling I wanted to give the player. I wanted the "Portal" (2007) feeling of walking around and finding out the answer. And in a first person perspective I could make it fun. Not that I now think a top down view would necessarily be worse for this type of game. But for the project I wanted to make, it suited the game better with first person.
The images below was early inspiration, begining with a top down view and then to a 2D view. I had enemies in mind for this project but that was scrapped in favour for something else that I will get to later.
Here is the visual inspirations that helped when I decided to make the game 3D and first person.
The Game
The Turret
The turret does come back again in a different room, however I wish to have made it better as I found that room being lackluster. But here it was a nice introduction of agency to the player. And I was proud that I could make it work that and with the health UI working as it should.






