Unity Assets Practice - Showcase

Introduction

Goal: Make a cool, interesting game, Pratice level design and documentation

The map and the blockout

Map sketch of what was going on in my mind when designing. The "fake path" I am outlining is just areas you shouldn't be able to access but should look like you can go there to make the map seem bigger.
Map sketch of what was going on in my mind when designing. The "fake path" I am outlining is just areas you shouldn't be able to access but should look like you can go there to make the map seem bigger.
The first corridor, here I wanted a simple visual cue for the player to pick up their weapon.
The first corridor, here I wanted a simple visual cue for the player to pick up their weapon.
The view out to the big area. This will be the view the player sees after a boss battle up here. Serving as a tutorial.
The view out to the big area. This will be the view the player sees after a boss battle up here. Serving as a tutorial.
Overview of the ledge #1.
Overview of the ledge #1.
Overview of the ledge #2.
Overview of the ledge #2.
View from a patch of grass under the ledge. Here we see the ancient stone tower and some enemies walking around.
View from a patch of grass under the ledge. Here we see the ancient stone tower and some enemies walking around.
View of a spot where enemies roam and there's objectives.
View of a spot where enemies roam and there's objectives.
Overview of the tower entrance.
Overview of the tower entrance.
Overview of the tower exit with a final boss before the level ends.
Overview of the tower exit with a final boss before the level ends.
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